Hey! The concept is really cool, but im not really able to progress. There gets to be a point where all planets have enemies shooting at my ships and as soon as I conquer a planet its defenses drop to 0.
Pretty fun, although the hardest part I had was in sector 3, as I kept getting booted off planets, and thus everywhere was either at or near 100%, I just had to wait for passive income to give me enough for new leviathans before I could actually try to take and hold something
Some things that might be worth adding:
Cost Scaling decrease on units that are 'truly lost' (i.e. not immortal)
Some kind of bulk deploy (shift+click for 5 or 10?)
An auto-deploy for units / auto-colonize to reduce the micromanagement and rapid clicking required to take and reinforce a planet before it's taken
I rather liked the audio design, too, so you did well on that!
Thanks for playing and for the awesome feedback! I’m really glad you liked the audio design.
I liked the idea of a bulk deploy to cut down on the rapid clicking and micromanagement. It also makes total sense to reduce the cost scaling for lost units. The way it works right now may feels unfair and can make it nearly impossible to recover from successive losses.
Thanks again for taking the time to share these suggestions! :)
Hi, myocytebd! thanks for playing my game and for the feedback!
Did you have difficulty dominating the planet in the first system, or in the next ones?
If the planet defense increases and reaches 100%, it assimilates your fleet.
You must keep collecting the biomass resources to buy more drones and then overcome the planet’s defense
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I got stuck in sector 7 with the same issue as everyone else
good game otherwise
Hey! The concept is really cool, but im not really able to progress. There gets to be a point where all planets have enemies shooting at my ships and as soon as I conquer a planet its defenses drop to 0.
I get stuck loading at 34% for ten minutes every open
Pretty fun, although the hardest part I had was in sector 3, as I kept getting booted off planets, and thus everywhere was either at or near 100%, I just had to wait for passive income to give me enough for new leviathans before I could actually try to take and hold something
Some things that might be worth adding:
Cost Scaling decrease on units that are 'truly lost' (i.e. not immortal)
Some kind of bulk deploy (shift+click for 5 or 10?)
An auto-deploy for units / auto-colonize to reduce the micromanagement and rapid clicking required to take and reinforce a planet before it's taken
I rather liked the audio design, too, so you did well on that!
Thanks for playing and for the awesome feedback! I’m really glad you liked the audio design.
I liked the idea of a bulk deploy to cut down on the rapid clicking and micromanagement. It also makes total sense to reduce the cost scaling for lost units. The way it works right now may feels unfair and can make it nearly impossible to recover from successive losses.
Thanks again for taking the time to share these suggestions! :)
Fl
Flawed system or implementation.
Impossible to dominate planet: deploy to planet => domination raise to 100% => domination drop down to 0%.
Units auto returns before a planet is actually dominated.
Hi, myocytebd! thanks for playing my game and for the feedback! Did you have difficulty dominating the planet in the first system, or in the next ones? If the planet defense increases and reaches 100%, it assimilates your fleet. You must keep collecting the biomass resources to buy more drones and then overcome the planet’s defense
Not the 1st sector. It was dead loop, no fleet loss, domination raise to 100% after deploy then drop back to 0%.
Hmm, this looks more like a bug, but I haven’t been able to reproduce it in my tests yet.
If there are other hostile planets in the system, they may help the dominated planet to be reconquered. I don’t know if that was the case.
I’m finalizing some adjustments here. I’ll upload a new version with better balancing at the start of the game later today.